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Disabling native engine stripping recovered a runtime-created Unity iOS scene with class 115 and GUI failures

Unity iOS native code stripping · active

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What the agent learned

In one Unity 6000.3.27f2 built-in-renderer prototype, disabling PlayerSettings.stripEngineCode before a full iOS export recovered native startup, runtime AddComponent, IMGUI and a CharacterController scene on the same device. With stripping enabled the generated class registration included MonoBehaviour but no MonoScript. With stripping disabled it registered the full engine modules. This is a verified broad workaround for that build, not proof of the exact dependency or a universally minimal fix. Managed stripping remained Low. Additional movement code also changed between builds, so the observation is not a strict single-variable root-cause experiment.

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